11/30/2023 0 Comments Shattered dungeon alchemist toolkitThe NPCs in the rest of the dungeon are the same with Shattered PD and no unique NPC of Remixed Dungeon (Caged Kobold etc.) exists in Re-Remixed Dungeon. They either feel happy to see the hero, because adventurers help the Town remain peaceful, explain that many guards are needed because of the dungeon beneath, or just ask the hero to move along. Talking with them can be amusing, but offers no benefit to the hero. It should be noted that Remixed Dungeon's Town has a few more features than Re-Remixed's Town and players who are familiar with Remixed Dungeon should not expect full compliance (for example there is no Library and no functioning Portal). There are no town outskirts in Re-Remixed Dungeon. It consists of only three buildings, of which their interiors are all accessible: the Fortune Teller's office, a church (persumably, as the Cleric stands outside of its door, but it has no religious symbol in its decoration), and a Shop. The entrance to the dungeon is located to the northeast, in the room paved with grey tiles. Being in the town does not grant him/her debuff immunity (so be careful for the fire burning below the Plague Doctor). However, the hero will never get more hungry or take damage from starvation while in town. The hero in town can meet several NPCs, but no enemies. Like in Remixed Dungeon, all characters start from depth 0, which is a town that has grown up due to the great flow of adventurers that go there just for trying their skills in the great dungeon below. The chapters between the Sewers and the Demon Halls now have an equal chance to look like the familiar Prison, Caves and Metropolis or alternatively to look like the Necropolis, Ice Caves and Spider's Nest from Remixed Dungeon (in the aforementioned order: Prison - Necropolis etc.).The hero first spawns there, like in Remixed Dungeon. An overworld Town is added, with some of Remixed's NPCs offering similar services.All hero classes have mana and also unique skills, which need mana to become available.The classes shared between Shattered PD and Remixed Dungeon have the characteristics of those in current Shattered PD, with just the addition of the next bullet. The unique classes of Remixed Dungeon (Elf, Gnoll, Necromancer) are also available, but they are adapted to the Shattered PD's general concept of classes.Some core features of Remixed Dungeon are implemented in Shattered PD's context: The only new class-specific items are those of the Elf and Necromancer class, which are transferred from Remixed Dungeon.įor additions and changes in Shattered PD until version 0.7.4 you can visit this link. The enemies and non-class-specific items remain the same.There are no optional parallel chapters like in Remixed Dungeon and the hero's progression in the dungeon is the same with Shattered PD. It retains the familiar chapters from Original PD and Shattered PD and includes only some visual features of Remixed's new optional chapters. The level generation of its depths (size, terrain features, type and amount of loot etc.) is also very similar to that of Shattered PD's with some important tweaks, but only in the visual features of the landscape in some chapters. It retains Shattered PD's visual engine and its 2.5D graphics.Despite its title, it is much more a fork of Shattered PD (specifically of v.0.7.4b) than of Remixed Dungeon, from which nevertheless it is also heavily inspired: Re-Remixed Dungeon was first released on Septemby reddit user Quasistellar aka Pierre Schrodinger.
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